The music
that actually
played.
Game audio is not just background. It was written, compressed, looped and mixed to fit on a disc, to run on limited hardware and to work while you play. This is a place to explore how game soundtracks are made, what they are built from, and why they matter.
Explore articles →Samples
Loops
Adaptive
Composers
and more
The music — tracker scores, adaptive cues and what shipped on the disc
A tracker score is a song written as data, not as audio. Instead of recording instruments, the composer types notes, vol
Composers — profiles of the people behind the scores
A game composer is usually one person, sometimes two, hired for six to eighteen months to turn a design document into mu
Notes — short pieces on game audio
Game audio is the part of a game you feel before you notice it. A single looping track can run for 90 seconds and repeat
Best soundtrack video game: a practical guide
There is no single winner, and that is the honest answer. The best soundtrack video game depends on whether you mean an
Final fantasy 7 soundtrack: how to get started
Start with the 1997 four-disc Final Fantasy VII Original Soundtrack , that is the complete score Nobuo Uematsu wrote for
Mario theme music: a practical guide
You can learn the main Mario theme music in an afternoon. The melody is short, the rhythm is square, and the whole thing